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Old Jun 28, 2006, 04:22 PM // 16:22   #1
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Default Disable unidentified items

I've seen a lot of people selling unidentified items of late. While these could be legitimate trades, I can't help but wonder how many of these people are simply scamming others. For weapons and focus items, the mods can be known to the sellers by simply equiping the item and looking for changes in health, energy, or some other decernable effects. With this huge advantage to the seller, the chance that you'll buy an unidentified item with certian mods, a max fortitude mod for example, is very poor. The practice of selling unidentified items is listed on Guildwiki's common scams page, yet I see it happen in nearly every trade channel. I would like to see an item's mods not activate until the item has been identified. That way, sellers that prefer to leave the items unidentified can operate as normal, while people who want to gamble on buying unidentified items can do so without the fear of being scammed.
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Old Jun 28, 2006, 04:24 PM // 16:24   #2
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Why not make it so that you can't equip an item unless it is unidentified?
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Old Jun 28, 2006, 04:31 PM // 16:31   #3
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Quote:
Originally Posted by EndoftheSyringe
Why not make it so that you can't equip an item unless it is unidentified?
That would be another good alternative solution. The only place I could see that being a problem would be a fairly new character in the field that gets a weapon drop with better damage, doesn't care about what mods it has, but doesn't have any more ID kits. I'd assume this would be a relatively rare occurance though and wouldn't be much of an issue.
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Old Jun 28, 2006, 04:42 PM // 16:42   #4
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Disabling the effects of unidentified mods? That sounds reasonable. Though i'd never buy an unidentified weapon in my life...

It shows some realism too, though it may be possible for you to guess the properties of a wepon, realisticly if you dont know what it does, putting it on you wont give you much of an understanding.

/signed
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Old Jun 28, 2006, 05:14 PM // 17:14   #5
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Quote:
Originally Posted by Clone
I can't help but wonder how many of these people are simply scamming others........while people who want to gamble on buying unidentified items can do so without the fear of being scammed....
yep most of the time it's a scam. I don't know how it's on the other sever, because i'm on the US, i see people spamming "WTS unid fellblade req8 30k req 9 20k... etc on sheild and armor etc......." and they are spaming it for along time. i mean a good 2 to 3 hours.

i've noticed a lot more "wts GW account for xxxk" or "WTB GW account for xxxk....

over all i'm not sure if just disableing/unequip UnId's would help because really if you had a patch like this people are still going to sell UNid's reguardless. but Ya i know your frustion if you bought some and got crap. I'll stick w/ what you said about it being a gamble -).

http://www.guildwarsguru.com/forum/s....php?t=3065457 bought all his UnId's for the heck of it and the axe had 30 life mod and resold it for 40k the same night.
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Old Jun 28, 2006, 06:02 PM // 18:02   #6
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/ signed.
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Old Jun 28, 2006, 06:27 PM // 18:27   #7
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some people buy gold Unidentifieds to gain that title. So I agree a lot of it is probably scamming, but there is a potential market for those that want to gain the title.


Edit: Anywho's, what that had to do with this topic? I'm not so sure..But back on topic. Anything to reduces scams is fine by me.

/signed.

Last edited by Ka El Windstorm; Jun 28, 2006 at 06:35 PM // 18:35..
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Old Jun 28, 2006, 06:53 PM // 18:53   #8
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Quote:
Originally Posted by EndoftheSyringe
Why not make it so that you can't equip an item unless it is unidentified?
Dont like this one because sometimes i want to see how the weapon look on my character, but dont want to ID.

But the disable ideia sounds good.

/signed
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Old Jun 28, 2006, 11:52 PM // 23:52   #9
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/signed
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Old Jun 29, 2006, 02:36 AM // 02:36   #10
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I'd never pay more than 600g for an Unided.

/Ontopic
I always found it odd you can equip them Unided. So yes, they ought to disable usage of unided items. Not like ID kits cost that much.
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Old Jun 29, 2006, 03:51 AM // 03:51   #11
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/COMPLETELY signed

This would actually make selling UnID a good market again. Those of us that don't want to gamble with that gold Req. 7-9 can sell it at a reasonable price, while those wanting to simply gamble instead of hunting/farming or working at the wisdom title can just buy them without fear of scams.

The way it should be. Honestly, the way it is now almost seems like a built-in exploit, if there is such a thing.
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Old Jun 29, 2006, 03:54 AM // 03:54   #12
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i never buy an unid any way... but yeh to avoid common scam i think it's a good idea

/signed
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Old Jun 29, 2006, 03:58 AM // 03:58   #13
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/signed

btw, has anet actually implemented any of these ideas?
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Old Jun 29, 2006, 04:25 AM // 04:25   #14
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/signed

I did not know you could tell stats this way, and doubt a lot of people do.
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Old Jun 29, 2006, 04:51 AM // 04:51   #15
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/sighned

i like this idea very much
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Old Jun 29, 2006, 04:56 AM // 04:56   #16
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/signed
down with scammers!




P.S. if someone says /notsigned we know who the scammers are lol
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Old Jun 29, 2006, 05:09 AM // 05:09   #17
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Quote:
Originally Posted by Archangel Avoca
/signed

I did not know you could tell stats this way, and doubt a lot of people do.
Your Hp is 450 and you equip a sword and Hp jumps to 478 you know there is a +28 fortitude mod on it, same with energy just watch the bar and see changes, damage mod's are harder but can be done at training yard on Battle Island


/signed
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Old Jun 29, 2006, 05:30 AM // 05:30   #18
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/unsigned

As much as i hate people who sell unid you are the one at fault. Dont buy things unidentified if you arent sure, its your gamble. A-Net shouldnt have to worry about something you can just boycott.
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Old Jun 29, 2006, 05:37 AM // 05:37   #19
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I don't care much. I don't buy or sell unIDs...

However, I heard that some people get into meetings where they use like Mantras of ELEMENT or see the damage and stuff and find out what the mod is.
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Old Jun 29, 2006, 07:51 AM // 07:51   #20
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I may sound a noob but... do unidentified stuff's mods still work? I didn't know that tbh.

Geez. Almost 9 months playing and still didn't know that.
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